Variant Long Rest Healing for D&D 5E
This may be a throwback to D&D 3.5e mechanisms where getting all of your precious HP back was a little more difficult and took more than a snooze and a sammich. Taking a rest and fully recovering from the day’s multiple battles, critical hits, traps, and mishaps in 5th edition feels like the toll of adventuring has really no lingering effects. Being that I’m usually the DM, this may suggest to readers that the 5e long rest rules are a sore point for me, however it was feedback from some of my players that was the inspiration for this variant rule. So I thought of a way to handle the long rest rule that might cause heroes to feel the pinch if they over extend themselves in battle.