July 13

Variant Long Rest Healing for D&D 5E

This may be a throwback to D&D 3.5e mechanisms where getting all of your precious HP back was a little more difficult and took more than a snooze and a sammich. Taking a rest and fully recovering from the day’s multiple battles, critical hits, traps, and mishaps in 5th edition feels like the toll of adventuring has really no lingering effects. Being that I’m usually the DM, this may suggest to readers that the 5e long rest rules are a sore point for me, however it was feedback from some of my players that was the inspiration for this variant rule. So I thought of a way to handle the long rest rule that might cause heroes to feel the pinch if they over extend themselves in battle.

July 3

Familiars

In this post I explore the nuances of the Find Familiar spell of D&D 5th Edition and what your summoned familiar can do in combat. When researching this particular subject myself I was surprised to see no there was no dedicated section in the rules on familiars outside of the spell itself. I had to pull together a lot of different snippets in the rules to put it all together in a satisfying picture for myself. I’ll list my references first if people wish to use this as a reference, but you don’t have to read them ahead of time. We’ll unpack each rule as it pertains to the Find Familiar spell as we go. I have added page references for the SRD where the content overlaps.

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June 19

Campaign Building Part 2, The Worst Villain I Ever Made

designdev_undeadFor my campaign, I wanted to make a villain that the players really wanted to destroy. Yet I wanted him to have qualities that the players could sympathize with at the same time. Not that I was expecting them to have a moral or ideological conflict as they pursued the villain, but I wanted them to at least intuitively understand how and why the bad guy came to be bad. I also wanted him to be the kind of villain where it would be entirely unthinkable to support his cause.

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June 12

Campaign Building Part 1, The Arc

imagesMy last major D&D project was a campaign that spanned about three years. I was fortunate to have a stable group of core players who were exploring a persistent and evolving world. Thinking about it now, I don’t think I anticipated that the story would last for so long. But looking back, I can see some of the things that made it all work.

Because of that experience, I find that when I sit down in the DM’s chair, my goal is to tell a story. It doesn’t matter if it’s for that years long campaign, or a single stand alone quest. I want to tell the story of someone or some group of people in a way where the players feel like they’re intervening into those individuals’ plight. And had they not appeared when they did, they might have heard the town crier report a bleaker story the next day in the town square. It’s a goal that sounds more ambitious than it actually is.

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August 29

The Cursed Torc

torcFor this idea, I was thinking about cursed items and that it might be interesting to create one that could be useful to a player. After all, if you know a cursed item’s secrets, it could still be useful, you just have to use it differently. After all, the most useful items at a DM’s disposal are things that have multiple applications in a story. Why should the DM have all the fun? This item could give a player the opportunity to mess with the NPCs a little bit. Adjust values for this item as appropriate to your game system and the quest level you’re playing at.

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August 22

The Memory Prison

kuotoa-01The Memory Prison was an idea that I intended as more of a role playable experience rather than anything else. It isn’t a physically dangerous trap. Nevertheless, it can pose serious peril depending on how the DM decides to implement it.

The Memory Prison is a cross between a trap and a collection of artifacts. 

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August 15

The Immovable Sword 

1334623289724One of my favorite things to do when creating magical items is to take a familiar item out of the source books and re-purpose it while leaving the original function intact. The Immovable Sword in this case is exactly what it sounds like: a sword that also functions just like an immovable rod! Fun!

The utility of an immovable rod by itself is a thing of awesomeness, but imbue a different kind of object with that kind of power, and now you can start shaking up the formula.
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